
Brewmasters Legacy
As a VR group project, we were tasked with creating a training app. I came up with an idea that many in my group thought sounded fun: a medieval tavern where you play as the bartender, completing orders under time pressure.
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The project was built with hand tracking in Unreal Engine 5, which made it quite a challenge since there isn’t a ready-made template for it like in Unity. This meant I had to build the entire hand system from scratch. To make grabbing work, I created a custom system where spheres are placed on each fingertip. These spheres detect collisions with grabbable objects when the fingers move within a certain distance of each other.
If we had a bit more time and added more depth to the game logic, we would have actually had a title ready for release.



Features
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Hand tracking implemented in Unreal Engine 5
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Custom-built hand system (no template used)
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Finger collision detection using spheres for grabbing objects
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Team-based project with clear task distribution
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Potential to expand into a fully releasable game with more time and logic